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Tactical Grid Warfare
Positioning is everything.
Play on a modular hex battlefield where every move is measured in tiles, not inches. No rulers, no clutter — just clean, strategic play. -
Easy to Learn, Hard to Master
Streamlined Rules. Tactical Depth.
Get into the game quickly without a steep learning curve. Every decision matters, and smart play is always rewarded. -
Command Your Army
Customize, adapt, and outplay.
Choose units, swap loadouts, and shape your strategy. Every faction has unique tools and abilities, but they all share one seamless core system. -
Print It. Play It. Own It.
3D-printed and modular.
From miniatures to the battlefield itself, everything is printable at home. Download, print, and start commanding your army. -
A Dark Medieval Sci-Fi Setting
Set in the Age of Blood and Fire
The Realms burn in unending war. Across fractured worlds, each faction fights for power, faith, or survival while something far worse stirs beyond the stars -
A Living, Expanding Universe
No resets. No rebuys.
Beyond Space grows with you. New factions, new armies, new modes — all built on the same foundation. Expansion means more, not replacement.
Build Your Army. Shape the Future.
Beyond Space is still in development, launching in 2026, but you can start printing models today.
Each purchase helps fund the project and gives you early access to official, game-ready units.
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Hellforged Magus - Magister Loadout
Regular price $5.00 USDRegular priceUnit price / perSale price $5.00 USD -
Hellforged Fallen Knight - Sentinel Loadout
Regular price $5.00 USDRegular priceUnit price / perSale price $5.00 USD -
Hellforged Fallen Knight - Vanguard Loadout
Regular price $5.00 USDRegular priceUnit price / perSale price $5.00 USD -
Brutallus the Godkiller
Regular price $8.00 USDRegular priceUnit price / perSale price $8.00 USD
Latest Devlogs and Progress Reports
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Development Update — Beta Launch Window
Hey y’all, Now that it’s March, I wanted to sit down and give a proper development update on where things stand and when you can realistically expect the Beta to...
Development Update — Beta Launch Window
Hey y’all, Now that it’s March, I wanted to sit down and give a proper development update on where things stand and when you can realistically expect the Beta to...
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Devlog 9 - Army Level Systems Overview
Hey everyone, welcome back to another dev log. Originally, this month was going to be about stat tracking. I had planned to walk through how units track Health Points (HP),...
Devlog 9 - Army Level Systems Overview
Hey everyone, welcome back to another dev log. Originally, this month was going to be about stat tracking. I had planned to walk through how units track Health Points (HP),...
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Devlog 8 - Community Question
Hey everyone, welcome to Dev Log 8. I want to try something a little different moving forward. Instead of me always picking the topic, I’d like to start pulling a...
Devlog 8 - Community Question
Hey everyone, welcome to Dev Log 8. I want to try something a little different moving forward. Instead of me always picking the topic, I’d like to start pulling a...
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